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DmC purple Sparda pimp Edition!

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Description

I know, my logo is better than the original, this do not change what I think about the reboot.

you can nag all you want, but it's just a vulgar colorful shit,
empty, childish...

what it hurts even more is that the designers did not even had the guts to be really aggressive.

so they packed heavenly sword 2 with a story of a boy saving the world.
unoriginal piece of crap...




I do not own any copyright.
this was made with intent of parody and the product here cited does not exist.
DmC copyright are owned by Capcom and Ninja Theory.
Image size
3394x4134px 2.45 MB
© 2012 - 2024 1r0zz0
Comments23
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Rebeccachu-Chan's avatar
I am very sad to see a once beloved and innovative gaming franchise like Devil May Cry get ruined and so hated because of all this, so way to go Ninja Theory and Capcom for teaming up and giving us a Dante we don't need. From the heights of the third and fourth games, when it was still in its prime, and to the rancid past few years with a huge battle between the publisher and developer from the fans before its release, which culminated with a bad-beyond-belief reboot and it bombed in terms of sales. The highly toxic venom spewed over the reboot would have melted everyone if so many people weren’t waiting for Bayonetta 2 instead. In a desperate attempt to get into the Call of Duty crowd-appeal machine, the final product came up with something far, far worse. Even the gameplay and the storyline and the characters were botched to the point you wonder what the hell everyone involved was thinking. Some lessons learned here, foremost being not to outsource to below-par developers in the US and Europe.

Devil May Cry was an instant hit for Capcom in 2001, with the first game (released on the PS2 originally defining the Action Hack-and-Slash genre and creating the Stylish Action subgenre. co-written and directed by Hideki Kamiya, who would go on to PlatinumGames and make Bayonetta and The Wonderful 101 and Scalebound. The first game was marvelous before the second game (released in 2003) went off the rails. In hindsight, it was the first sign of what was coming. But the series stormed back with a phenomenal third game (with the viciously difficult original released in 2005 and the easier and content-packed Special Edition released in 2006) that had some awesome gameplay and the introduction of Dante's evil twin brother. The momentum was retained with the equally great Devil May Cry 4 (Which saw the series come onto a Microsoft console for the first time), with the best gameplay ever in the whole series, and despite being rushed out of the door, still remains true to the spirit of the original series. And that was it. The announcement of the reboot and the reveal of the drastically redesigned Dante in 2010 both shocked and angered many fans, and the next two years - from the devlopment to the game going gold before its release - were even worse, as they waged a huge battle between the publisher/developer and themselves. When fans are openly hostile to a video game series they once loved due to changes they don't need, you didn't stick the landing. You malfunctioned in mid-air and crash-landed on the ground.