|I am trying to start a development team.|
more info on the description.
“That’s what we try to create, that sense of going anywhere and doing anything. GTA 5 does it so well. It puts you in its world and it makes you its director. It says yes to the player a lot, and that’s what we try to do. It’s just a phenomenal game."
he is an idiot.
I mean, I do not get if most of the world did not played the same GTAV that I played. but GTAV "freedom" is not existent.
unless you consider a bunch of scripted events as "freedom".
in fact, ironically the only emergent gameplay that there is in GTAV, and there was in GTA for around 10 years, is what you have when you DO NOT play the game right...
MISSIONS and the campaign are as linear as they get. sure you can change some bits and bobs, mostly based on a simple mathematical outcome (bad stats, sloppy outcome) without much to choose from, and for example there are no multiple endings to the missions.
but the last one, that is a sterile and dull choice done with a in-game "SMS".
half of the missions ARE actually what you need to play the mission as designed by the developers.
and interaction in GTAV is WAY BELOW normal open world standards. most of the "side activities" are just scripted missions, mostly stupid scripted missions, or simple "busywork"...
GTAV is below Watchdogs or Sleeping Dogs when it comes of open ended gameplay...
Far Cry 3 offered MUCH MORE FREEDOM in it's side activities.
but I guess just trying to push a (competitor) brand and being an idiot is what is cool today.
you know Todd? you should say that GTA has to learn from Fallout 3. because that's how it is.
even if I do not like Fallout 3, at least that game IS open ended and up to the players Choice...