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About Varied / Hobbyist riccardo olin26/Male/Italy Group :iconkirvesdesign: KirvesDesign
 
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Scream like there is no yesterday by 1r0zz0
Scream like there is no yesterday
there is no yesterday
there is no tomorrow
I scream
as words bleeds out of my mouth
my madness slither 
in the rotten flesh of my today

is what I feel pain anymore?
or just a dull sensation
of what I am expected to feel.

are you there for me?
is that your hand?

the hand turns into a bramble
fruiting clusters of eyes
judging zealots
laughing at my tears.

and I change shape
discarding arms and legs
I grovel on the soil
breathing dust
eating mold
burying myself in a damp darkness
trying to find viscous warmness


ITA:
non c'è ieri
non c'è oggi
grido
come le parole sanguinano dalla mia bocca
la mia pazzia striscia
nella carne marcia del mio oggi

quello che provo è ancora dolore?
o la vuota sensazione
di cosa mi è aspettato di sentire?

sei lì per me?
è quella la tua mano?

la mano si trasforma in rovo
fruttando grappoli di occhi
zelanti giudicatori
che ridono alle mie lacrime

e cambio forma
abbandonando braccia e gambe
io striscio per terra
respirando polvere
mangiando terra
seppellendomi nel umida oscurità
tentando di trovare il caldo vischioso
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deviantID

1r0zz0
riccardo olin
Artist | Hobbyist | Varied
Italy
Interests
VG24/7 released an article based on a interview with Todd Howard by gamespot.

in this interview it seems he said that GTAV "had succeeded the most at the same type of thing we try to do. I look at that game and think, ‘Wow, I just don’t know how they did this.’

“That’s what we try to create, that sense of going anywhere and doing anything. GTA 5 does it so well. It puts you in its world and it makes you its director. It says yes to the player a lot, and that’s what we try to do. It’s just a phenomenal game."



oh my!
he is an idiot.

I mean, I do not get if most of the world did not played the same GTAV that I played. but GTAV "freedom" is not existent.

unless you consider a bunch of scripted events as "freedom".

in fact, ironically the only emergent gameplay that there is in GTAV, and there was in GTA for around 10 years, is what you have when you DO NOT play the game right...

MISSIONS and the campaign are as linear as they get. sure you can change some bits and bobs, mostly based on a simple mathematical outcome (bad stats, sloppy outcome) without much to choose from, and for example there are no multiple endings to the missions.
but the last one, that is a sterile and dull choice done with a in-game "SMS".

half of the missions ARE actually what you need to play the mission as designed by the developers.

and interaction in GTAV is WAY BELOW normal open world standards. most of the "side activities" are just scripted missions, mostly stupid scripted missions, or simple "busywork"...

GTAV is below Watchdogs or Sleeping Dogs when it comes of open ended gameplay...

Far Cry 3 offered MUCH MORE FREEDOM in it's side activities.


but I guess just trying to push a (competitor) brand and being an idiot is what is cool today.

you know Todd? you should say that GTA has to learn from Fallout 3. because that's how it is.

even if I do not like Fallout 3, at least that game IS open ended and up to the players Choice...

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:iconsmilezngrinz:
SmilezNGrinz Featured By Owner 6 days ago  New Deviant
Thanks for the watch! I'm new and I really appreciate it. 
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:iconrecklesscharge:
RecklessCharge Featured By Owner Sep 23, 2015  Hobbyist Writer
happy birthday man! Hope you have a good one today x3
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:iconbobspfhorever78:
BoBsPfhorever78 Featured By Owner Jul 16, 2015  Hobbyist Traditional Artist
Hey, man. Sorry if I seemed like a jack off when I replied to your comment on my Nocturne photo. That particular day was rough for me and I apologize. For my next Nocturne series, I've decided to change the visual look for it to color thanks to you. :) It's just getting old I think, so yeah. For Celestial Tomb, it was just to imitate how films were made in the '50's. I'm sorry if I was rude about that.
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:icon1r0zz0:
1r0zz0 Featured By Owner Jul 19, 2015  Hobbyist General Artist
do not worry about it.

I am eager to watch for your next series.
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:iconbobspfhorever78:
BoBsPfhorever78 Featured By Owner Jul 19, 2015  Hobbyist Traditional Artist
ok :) sweet, thx! :D
Reply
:iconrebeccachu-chan:
Rebeccachu-Chan Featured By Owner Jun 21, 2015
The environments of the Devil May Cry reboot are unappealing and very unimaginative. I mean, they literally washed the environments with way too many orange and blue hues, and it's clear that they have taken from many other, much better sources. It's just as uninteresting and dull as the rest of the game itself. It's more like, in order to make the environments, Ninja Theory just did the cut-and-paste route for all this. It's more like The Mortal Instruments: City of Bones, only swallowed up and regurgitated back out, and slapped with the Devil May Cry name on it.

DMC4's environment, however, is much better and more elaborate. The designers for the game made a fantasy setting, staying true to the rest of the original series, with a touch of gothic in it. The color palette is a lot better, and it doesn't hurt the eyes as much as the DmC reboot does. And it's crafted with a lot more imagination and immersion. It's so much more imaginative than the reboot. There are medieval-baroque-stylized cities, mountains, tropical rainforests, castles, and lots more. It is synonymous with the fantasy genre, and the fantasy genre is synonymous with imagination. 

The environments in DMC4 really mesh together well, also. If you ever played the game, you know what I'm talking about. The designers for the 4th game really pulled it off in terms of visuals. Magic and fantasy are abound in DMC4. The Devil May Cry reboot pushes all that aside for hard and edgy, with Fox News all over it. And ugh, the reboot and its environment don't go we'll with the rest of the series at all. >.>

DmC: Devil May Cry is an example of a supernatural fantasy video game gone wrong, with lots of fantasy cliches abound. DMC4 shows how a great fantasy-themed video game is supposed to be done. Along with other factors (including the carefree Dante we all know and love), it's no wonder why the 4th installment gained so much popularity among fans of the original series and others.

Thanks for reading. :)
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:icon1r0zz0:
1r0zz0 Featured By Owner Jun 22, 2015  Hobbyist General Artist
let's hope the HD version of DMC4 sells at least enough to have a real DMC5
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:iconrebeccachu-chan:
Rebeccachu-Chan Featured By Owner Jun 22, 2015
Yeah fingers crossed
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:iconrebeccachu-chan:
Rebeccachu-Chan Featured By Owner Jun 18, 2015

I did a comparison of the DMC4 SE screenshots and the DmC DE screenshots. Pay attention to the environments:


DMC4 SE screenshots


assets.vg247.com/current//2015…


static4.gamespot.com/uploads/o…


pressakey.com/gamepix/3301/Dev…



DmC DE screenshots


inthegame.nl/wp-content/galler…


www.gamepur.com/files/images/2…


inthegame.nl/wp-content/galler…


DMC4 SE is much more imaginative and well-crafted in terms of environment design. Makes you feel like you got sucked into the fantasy world of the game itself.


DmC's enviroments are so bland and hard to look at because of an overuse of blues and oranges. DMC4 has a better color palette. And DmC looks like it got regurgitated from other, much better sources.

So, yeah, DMC4 SE wins. :D (Big Grin)

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:icon1r0zz0:
1r0zz0 Featured By Owner Jun 18, 2015  Hobbyist General Artist
yeah, you are right.
after all, it's easy to design an "destroyed urban area".
make houses and then make them in pieces.

it's much harder to have realistically great looking south european baroque/Renaissance buildings
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